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Encounter Rates

Overview


An encounter rate refers to how likely you are to encounter a particular rarity of Pokemon. For example, the base Very Rare encounter rate is 1/600; this means, for each wild Pokemon encounter, there is a 1/600 chance for a Pokemon to be Very Rare. If there are multiple Very Rare Pokemon in that area, the rate is still 1/600, and the Very Rare Pokemon is chosen at random.

Base Rates


Uncommon: ~1/7.7
Rare: 1/60
Very Rare: 1/600
Extremely rare: 1/5,000
Legendary: 1/125,000
Shiny: 1/8,192
Elite: 1/200

Altering Cave Rates


Rare: 1/46
Very Rare: 1/461
Extremely Rare: 1/3,846
Legendary: 1/96,153
Legendary in x2: 1/48,076

Mining Rates


Red, Blue, Green, Prism, Pale

Rare: 1/48
Very Rare: 1/480
Extremely Rare: 1/4,000
Legendary 1/60,000

Dark, Lava

Rare: 1/30
Very Rare: 1/300
Extremely Rare: 1/2,500
Legendary: 1/37,500

Items That Affect Rates


GM Ticket - Increase encounter rates of UC/R/VR/ER/L by 50%, and shiny by 20%

Honey - Increase encounter rates by 25%

Shiny Lure - Increase encounter rate of shiny Pokemon by 25%

Shiny Charm - Increase encounter rate of shiny Pokemon by 25%

Shiny Egg - Increase encounter rate of shiny Pokemon by 25%

Rare Charm - Increase encounter rates by 10%

Hunter Charm - Increase encounter rates by 20% in exchange for less money and exp

Various Enhanced legendary items - Increase legendary encounter rate by 20%

Legendless Encounters (LLE)


LLE is a mechanism in which your chance of encountering legendary Pokemon increases the longer you go without encountering one. Each time you encounter a non-legendary wild Pokemon, in a location where a legendary can be encountered, your LLE for that legendary increases by 1. As your LLE increases, so does your legendary encounter rate.

LLE is per legendary. If you encounter 100 wild Pokemon in Mewtwo's Lair without finding Mewtwo, your "Mewtwo LLE" will increase by 100.

The boost rate follows an s-curve. This means that the boost starts off slowly, and increases slowly, then around the average encounter rate (95-100K) growth accelerates exponentially, reaching max boost very quickly, then it tapers off around 200K LLE at its maximum boost value of ~80% (This does not mean an 80% chance of encounter, but that the chance of an encounter is boosted by 80%).

Sync rate also increases with LLE. From 0 LLE, you will have a 26% sync rate. At 200K LLE, the sync rate caps out at 100%.

Mining uses LLE. Because mining is slower than normal encounters, your LLE for Regi will increase by 3 per wild Pokemon encounter instead of 1. The Regi you gain LLE for is random.

Event legendaries will always have +30k LLE applied to them. So if you have 20k LLE on an event legend, your total LLE will actually be 50k. If you encounter an event legend, your regular LLE is reset back to 0, but the +30k is still applied, so it'd be 30k total.

You can view your current LLE with the /lle command.

LLE used to be shared across all legendaries. If you have still have LLE from this old system, you can assign it to a legendary of your choice with the /setlle command.

Notes


  • Swarm maps grant an additional 25% boost to encounter rates (10% for legendaries), as well as a 10% boost to shiny rate
  • Legendary encounter rate on gold rush maps from gold rocks are increased by 100%
  • Elite encounter rate does not change
  • Events will often have days with x2 encounter rate for legendaries/shinies

Calculator


Base Rates

Rare: 1 / 60
Very Rare: 1 / 600
Extremely Rare: 1 / 5,000
Legendary: 1 / 125,000
Shiny: 1 / 8,192

AC Rates

Rare: 1 / 46
Very Rare: 1 / 461
Extremely Rare: 1 / 3,846
Legendary: 1 / 96,153
Shiny: 1 / 7,447.2

Mining (Red, Green, Blue, Prism, Pale)

Rare: 1 / 48
Very Rare: 1 / 480
Extremely Rare: 1 / 4,000
Legendary: 1 / 60,000
Shiny: 1 / 8,192

Mining (Dark, Lava)

Rare: 1 / 30
Very Rare: 1 / 300
Extremely Rare: 1 / 2,500
Legendary: 1 / 37,500
Shiny: 1 / 8,192

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